compilazione kernel per abilitazione accellerazione
Inviato: lun 4 set 2006, 18:02
ciao a tutti
ragà ho notato una cosa ora nn so se sono ubriaco io
comunque quando do make menuconfig per ricompilare il kernel per abilitare accellerazione ati nella sezione Device Driver > Character device metto /dev/nvram support come modulo più sotto alla voce /dev/agpgart che prima impostavolo come modulo nn possso selezionare niente ci sta il trattino e nn può essere modificato così ho controllato l'accellerazione ora vi posto un glxinfo (non tutto)
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9550 Generic
OpenGL version string: 2.0.6011 (8.28.
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers,
GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
e un glxgears
bash-3.1$ glxgears
1268 frames in 5.0 seconds = 253.514 FPS
1253 frames in 5.0 seconds = 250.584 FPS
1257 frames in 5.0 seconds = 251.384 FPS
come vedete l'accellarazione va malissimo mentre prima andava una skeggia
vi posto anche un lsmod
bsd_comp 5504 0
ipt_LOG 6400 3
xt_tcpudp 3200 6
iptable_filter 2432 1
ip_tables 11608 1 iptable_filter
x_tables 11140 3 ipt_LOG,xt_tcpudp,ip_tables
ppp_synctty 7680 0
ppp_async 9088 1
crc_ccitt 1920 1 ppp_async
ppp_generic 24340 7 bsd_comp,ppp_synctty,ppp_async
slhc 6016 1 ppp_generic
fglrx 392492 8
snd_seq_dummy 2820 0
snd_seq_oss 31488 0
snd_seq_midi_event 6016 1 snd_seq_oss
snd_seq 47440 5 snd_seq_dummy,snd_seq_oss,snd_seq_midi_event
snd_pcm_oss 40480 0
snd_mixer_oss 17152 1 snd_pcm_oss
ipv6 236896 21
pcmcia 31396 0
firmware_class 8064 1 pcmcia
yenta_socket 24844 0
rsrc_nonstatic 11904 1 yenta_socket
pcmcia_core 35600 3 pcmcia,yenta_socket,rsrc_nonstatic
nls_utf8 1792 2
ntfs 218260 2
capability 3336 0
commoncap 5376 1 capability
lp 10312 0
parport_pc 25284 1
parport 32456 2 lp,parport_pc
psmouse 38280 0
snd_usb_audio 75104 0
snd_usb_lib 14720 1 snd_usb_audio
sn9c102 92556 0
videodev 7168 1 sn9c102
v4l2_common 14720 1 sn9c102
shpchp 36504 0
via_agp 8064 1
ohci1394 31664 0
ieee1394 88888 1 ohci1394
evdev 8576 1
snd_emu10k1 120484 1
snd_rawmidi 19744 2 snd_usb_lib,snd_emu10k1
emu10k1_gp 2944 0
snd_ac97_codec 93856 1 snd_emu10k1
snd_ac97_bus 2048 1 snd_ac97_codec
snd_pcm 78856 4 snd_pcm_oss,snd_usb_audio,snd_emu10k1,snd_ac97_codec
snd_seq_device 6668 5 snd_seq_dummy,snd_seq_oss,snd_seq,snd_emu10k1,snd_rawmidi
snd_timer 20612 3 snd_seq,snd_emu10k1,snd_pcm
snd_page_alloc 8072 2 snd_emu10k1,snd_pcm
snd_util_mem 3456 1 snd_emu10k1
snd_hwdep 7172 2 snd_usb_audio,snd_emu10k1
gameport 11144 2 emu10k1_gp
serio_raw 5508 0
snd 46052 14 snd_seq_oss,snd_seq,snd_pcm_oss,snd_mixer_oss,snd_usb_audio,snd_emu10k1,snd_rawmidi,snd_ac97_codec,snd_pcm,snd_seq_device,snd_timer,snd_hwdep
8139too 22528 0
ehci_hcd 30728 0
uhci_hcd 20364 0
soundcore 7392 1 snd
mii 5120 1 8139too
e anche qui il modulo fglrx è caricato ma dovrebbe esserci anche
agpgart 28360 2 fglrx,via_agp almeno prima lo avevo
uso il kernel 2.6.17.8
sapete dirmi a cosa è dovuto questo prob
ragà ho notato una cosa ora nn so se sono ubriaco io
comunque quando do make menuconfig per ricompilare il kernel per abilitare accellerazione ati nella sezione Device Driver > Character device metto /dev/nvram support come modulo più sotto alla voce /dev/agpgart che prima impostavolo come modulo nn possso selezionare niente ci sta il trattino e nn può essere modificato così ho controllato l'accellerazione ora vi posto un glxinfo (non tutto)
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
GLX_ATI_pixel_format_float, GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9550 Generic
OpenGL version string: 2.0.6011 (8.28.
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers,
GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
GL_ATI_map_object_buffer, GL_ATI_separate_stencil,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,
GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,
GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
e un glxgears
bash-3.1$ glxgears
1268 frames in 5.0 seconds = 253.514 FPS
1253 frames in 5.0 seconds = 250.584 FPS
1257 frames in 5.0 seconds = 251.384 FPS
come vedete l'accellarazione va malissimo mentre prima andava una skeggia
vi posto anche un lsmod
bsd_comp 5504 0
ipt_LOG 6400 3
xt_tcpudp 3200 6
iptable_filter 2432 1
ip_tables 11608 1 iptable_filter
x_tables 11140 3 ipt_LOG,xt_tcpudp,ip_tables
ppp_synctty 7680 0
ppp_async 9088 1
crc_ccitt 1920 1 ppp_async
ppp_generic 24340 7 bsd_comp,ppp_synctty,ppp_async
slhc 6016 1 ppp_generic
fglrx 392492 8
snd_seq_dummy 2820 0
snd_seq_oss 31488 0
snd_seq_midi_event 6016 1 snd_seq_oss
snd_seq 47440 5 snd_seq_dummy,snd_seq_oss,snd_seq_midi_event
snd_pcm_oss 40480 0
snd_mixer_oss 17152 1 snd_pcm_oss
ipv6 236896 21
pcmcia 31396 0
firmware_class 8064 1 pcmcia
yenta_socket 24844 0
rsrc_nonstatic 11904 1 yenta_socket
pcmcia_core 35600 3 pcmcia,yenta_socket,rsrc_nonstatic
nls_utf8 1792 2
ntfs 218260 2
capability 3336 0
commoncap 5376 1 capability
lp 10312 0
parport_pc 25284 1
parport 32456 2 lp,parport_pc
psmouse 38280 0
snd_usb_audio 75104 0
snd_usb_lib 14720 1 snd_usb_audio
sn9c102 92556 0
videodev 7168 1 sn9c102
v4l2_common 14720 1 sn9c102
shpchp 36504 0
via_agp 8064 1
ohci1394 31664 0
ieee1394 88888 1 ohci1394
evdev 8576 1
snd_emu10k1 120484 1
snd_rawmidi 19744 2 snd_usb_lib,snd_emu10k1
emu10k1_gp 2944 0
snd_ac97_codec 93856 1 snd_emu10k1
snd_ac97_bus 2048 1 snd_ac97_codec
snd_pcm 78856 4 snd_pcm_oss,snd_usb_audio,snd_emu10k1,snd_ac97_codec
snd_seq_device 6668 5 snd_seq_dummy,snd_seq_oss,snd_seq,snd_emu10k1,snd_rawmidi
snd_timer 20612 3 snd_seq,snd_emu10k1,snd_pcm
snd_page_alloc 8072 2 snd_emu10k1,snd_pcm
snd_util_mem 3456 1 snd_emu10k1
snd_hwdep 7172 2 snd_usb_audio,snd_emu10k1
gameport 11144 2 emu10k1_gp
serio_raw 5508 0
snd 46052 14 snd_seq_oss,snd_seq,snd_pcm_oss,snd_mixer_oss,snd_usb_audio,snd_emu10k1,snd_rawmidi,snd_ac97_codec,snd_pcm,snd_seq_device,snd_timer,snd_hwdep
8139too 22528 0
ehci_hcd 30728 0
uhci_hcd 20364 0
soundcore 7392 1 snd
mii 5120 1 8139too
e anche qui il modulo fglrx è caricato ma dovrebbe esserci anche
agpgart 28360 2 fglrx,via_agp almeno prima lo avevo
uso il kernel 2.6.17.8
sapete dirmi a cosa è dovuto questo prob