Questo è l´output con glxinfo adesso:
<BR>
<BR><!-- BBCode Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Code:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><PRE> <a href="mailto:rat@darkstar" target="_new">rat@darkstar</a>:~$ glxinfo
<BR>name of display: :0.0
<BR>display: :0 screen: 0
<BR>direct rendering: No
<BR>server glx vendor string: SGI
<BR>server glx version string: 1.2
<BR>server glx extensions:
<BR> GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
<BR> GLX_EXT_import_context, GLX_SGI_make_current_read, GLX_SGIS_multisample
<BR>client glx vendor string: SGI
<BR>client glx version string: 1.2
<BR>client glx extensions:
<BR> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
<BR> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
<BR> GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
<BR> GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
<BR> GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
<BR> GLX_SGIX_visual_select_group
<BR>GLX extensions:
<BR> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
<BR> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read,
<BR> GLX_SGIS_multisample, GLX_SGIX_visual_select_group
<BR>OpenGL vendor string: Mesa project:
http://www.mesa3d.org
<BR>OpenGL renderer string: Mesa GLX Indirect
<BR>OpenGL version string: 1.2 (1.4 Mesa 5.0.2)
<BR>OpenGL extensions:
<BR> GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
<BR> GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_shadow_ambient,
<BR> GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
<BR> GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
<BR> GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
<BR> GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
<BR> GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
<BR> GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
<BR> GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
<BR> GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
<BR> GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal,
<BR> GL_EXT_secondary_color, GL_EXT_separate_specular_color,
<BR> GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
<BR> GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
<BR> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
<BR> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
<BR> GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
<BR> GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_mirror_once,
<BR> GL_ATI_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
<BR> GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
<BR> GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
<BR> GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
<BR> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
<BR> GL_SGIX_shadow, GL_SGIX_shadow_ambient
<BR>glu version: 1.3
<BR>glu extensions:
<BR> GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
<BR>
<BR> visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
<BR> id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
<BR>----------------------------------------------------------------------
<BR>0x22 24 tc 0 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None
<BR>0x23 24 tc 0 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None
<BR>0x24 24 tc 0 32 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
<BR>0x25 24 tc 0 32 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None
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<BR>e questo con glxgears
<BR><!-- BBCode Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Code:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><PRE>
<BR>1585 frames in 5.0 seconds = 317.000 FPS
<BR>1540 frames in 5.0 seconds = 308.000 FPS
<BR>1540 frames in 5.0 seconds = 308.000 FPS
<BR>1540 frames in 5.0 seconds = 308.000 FPS
<BR>1540 frames in 5.0 seconds = 308.000 FPS
<BR>X connection to :0.0 broken (explicit kill or server shutdown).
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<BR>Cosa dovrei dedurre???
<BR>Bello il comando glxgears...non l´avevo mai provato :-] <br>