comunque se faccio glxinfo ottengo:
<BR>root@darkstar:~# glxinfo
<BR>name of display: :0.0
<BR>display: :0 screen: 0
<BR>direct rendering: No
<BR>server glx vendor string: SGI
<BR>server glx version string: 1.2
<BR>server glx extensions:
<BR> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
<BR>client glx vendor string: ATI
<BR>client glx version string: 1.3
<BR>client glx extensions:
<BR> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
<BR> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
<BR> GLX_ATI_render_texture
<BR>GLX extensions:
<BR> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
<BR>OpenGL vendor string: Mesa project:
http://www.mesa3d.org
<BR>OpenGL renderer string: Mesa GLX Indirect
<BR>OpenGL version string: 1.3 Mesa 4.0.4
<BR>OpenGL extensions:
<BR> GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
<BR> GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
<BR> GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
<BR> GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
<BR> GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
<BR> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
<BR> GL_EXT_texture_lod_bias
<BR>glu version: 1.3
<BR>glu extensions:
<BR> GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
<BR>
<BR> visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
<BR> id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
<BR>----------------------------------------------------------------------
<BR>0x25 24 tc 1 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 1 0 None
<BR>0x26 24 tc 1 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 1 0 None
<BR>0x27 24 tc 1 24 0 r y . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
<BR>0x28 24 tc 1 24 0 r . . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
<BR>0x29 24 dc 1 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 1 0 None
<BR>0x2a 24 dc 1 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 1 0 None
<BR>0x2b 24 dc 1 24 0 r y . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
<BR>0x2c 24 dc 1 24 0 r . . 8 8 8 8 0 16 8 16 16 16 16 1 0 None
<BR>0x2d 8 pc 1 24 0 c y . 0 0 0 0 0 16 0 0 0 0 0 1 0 None
<BR>0x2e 8 gs 1 24 0 c y . 0 0 0 0 0 16 0 0 0 0 0 1 0 None
<BR><br>